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Sanctum of Sweets

Stylized VR project developed in Unreal Engine 4 with the use of Maya, ZBrush, and Substance Painter. Completed January 2019. Inspired by Adventure Time S01E14: The Witch's Garden. Cell shaded, virtual reality game environment with fully interactive, delectable deserts spawned on foliage at run time along with other hidden treasures tucked away within the hedge walls.

Modeling, Texturing, Level Design, and Lighting by Meghan Wissler in collaboration with VFX and Blueprinting by Stephanie Santillan
For more of her artwork, please visit
www.artstation.com/stephsan

Sanctum of Sweets Video Breakdown

Blueprints for the VR Desserts and Foliage

Blueprints for the VR Desserts and Foliage