Bienvenue! It all started with Crayola Crayons, a bucket of colorful Lego blocks, and Pokemon Red on the Gameboy. That intrigue for building worlds transformed through my love of video games into my career as an environment artist in the Games Industry. I am currently working as a Lead 3D Artist at a VR company. Back in 2018, I graduated from Gnomon School of Visual Effects. While at school, I was President of both the Student Council and Games Club, and also participated as a Student Mentor.
Created detailed and engaging environments for immersive, location-based Virtual Reality experiences. Held various responsibilities varying from concept art, look development, grey box level design to creating production ready models, textures, shaders and optimization for maximum look and performance in engine while mitigating the restrictive medium of Virtual Reality.